EDUCATION

California State University, Chico
BA: Music Industry and Technology: Recording Arts

EXPERIENCE

Sound Designer and Composer, Independent
— San Francisco Bay, CA — 2015-2016
Designed game sound effects, UI, and composed original soundtrack for the iOS game Pinchworm. Created push notifications and interface audio for the mobile apps Wake, Go Time!, and RealTalk. Produced iTunes promo trailer for Unity&Variety.

Technical Sound Designer, Facebook
— Menlo Park, CA — 2014-2015
Co-created new Sound Design discipline at Facebook. Developed Android, iOS, Desktop, and Windows mobile audio conversion specifications. Redefined Facebook branding through sound design, composing, editing, mixing, and mastering Push Notifications and User Interface for products including Messenger, Stickered for Messenger, Slingshot, Paper, Instagram Hyperlapse, Instagram Bolt, Groups, Rooms, Hello, Moments, Riff, and the main Facebook app. Dramatically increased daily usage by providing a more robust user experience through designing original sound effects. Managed and converted all team audio assets for compatibility and optimization, and actively maintained audio data repository for all apps.

Sound Designer and Audio Engineer, WaveGroup Sound
— Fremont, CA — 2013-2014
Created Ubisoft Rocksmith 2014 Session Mode instruments through recording, editing, and Wwise implementation of banjo, electric and upright bass, electric and acoustic guitars, mandolin, marimba, organ, piano, rhodes, toy piano, and ukulele, and mixing drum kits. Mastered character audio, created web previews, successfully built, oversaw, and maintained progressive developmental GIT repositories for the Mini Jambox speaker and ERA headset by Jawbone. Designed sound and developed audio format standardizations for the Facebook products Messenger, Paper, Slingshot, and the main Facebook app.

Recording Engineer and Customer Technical Support, 8DIO Productions / Tonehammer
— San Francisco Bay, CA — 2011-2012
Co-produced, recorded, edited, and programmed the 99 Bottles, Seahorse, Solo Taikos, and Epic Taiko Ensemble instruments for Native Instruments Kontakt using Sony Sound Forge and Apple Logic Pro. Lead editor, recorded, mixed, programmed, de-noised, and tuned the string series Adagio Violins Vol. 1 & 2, Adagio Cellos Vol. 1 & 2, Adagio Violas Vol. 1, Adagio Basses Vol. 1. Recorded the Copperphone, Glass Marimba, Bazantar, and 1928 Legacy Steinway Piano sample libraries. Beat sliced and converted REX file formats to create the Rhythmic Aura Vol. 1 and Post-Apocalyptic Guitar instruments for Spectrasonics Stylus RMX. Solely provided successful 24/7 on-call worldwide customer technical support through email. Actively maintained positive customer relations through pragmatic clarity and innovative problem solving.

Score Technical Engineer, Haslinger Productions
— North Hollywood, CA — 2008-2010
Enhanced final score quality of the films The Wolfman, After.Life and Death Race by printing Steinberg Nuendo stems to Avid Pro Tools sessions through master processing. Created Stylus RMX instruments for score composition process, and captured realtime footage from the games Activision X-Men Origins: Wolverine and Electronic Arts Blackbox Need for Speed: Undercover. Supported network, email, and sys- tem communications, as well as software sampling, effects, and DAW installations and upgrades. Directed the relocation and rebuilding of Paul Haslinger’s studio by streamlining acoustic and routing solutions.

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